(Red flags should really be raised when some is try to buy thousands of copies of your game from your site). The only time a publisher/developer eats the cost of a charge-back is when the fraudulent transaction happens on their site, because it’s their fault their site didn’t have good enough fraud prevention. So if someone uses a stolen credit card on Steam then Valve will eat the cost of the charge-back as it’s their fault, all the publisher loses is that sale (well that is assuming Valve don’t eat that cost as well). The retailer is the one that eats the cost of the charge-back as they are the one that should have stopped the fraudulent purchase in the first place. Perhaps the most interesting part of this is that these indie developers, for whom you would think piracy would represent an outsized threat compared with the AAA publishers, see piracy as a perfectly acceptable remedy. Meanwhile, these resold keys generate no revenue for the developer, but do increase their costs in customer service, server requirements for online games, etc. For its part, G2A insists that it will take down fraudulent sellers and even issue refunds to devs that can prove the keys sold were obtained by nefarious means, but that’s generally a lot of window dressing, given that G2A also buys Google ads to place its own links at the top of search results for these same indie games. Some of those influencers then turn around and resell those keys on the G2A market.
#Nobody saves the world g2a free
The big problem here is that game developers regularly give away free or cheap Steam keys to influencers and others in the hopes of promoting the game on the internet.
![nobody saves the world g2a nobody saves the world g2a](https://img.youtube.com/vi/yGRaTnzlTRQ/hqdefault.jpg)
A couple of years ago, another indie game studio went so far as to put its game up on The Pirate Bay itself just to keep money from reaching the hands of G2A. This isn’t he first time we’ve seen this sort of thing specifically about G2A, which is one of the more popular Steam key resellers out there. This recommendation was followed up by Rose and other game developers on Twitter, suggesting that anyone thinking about buying a resold game key via G2A just pirate their games instead. He recommended that people considering buying a game through G2A just pirate it instead. “We make zero money on our games if people buy them through ads,” he said. Publisher Mike Rose noted that a search for his games placed G2A ads for them above the publisher’s own link.
#Nobody saves the world g2a torrent
It’s previously clashed with TinyBuild and Gearbox, and a recent ad push has seen it condemned by more developers, with some even saying they’d rather players torrent than buy from G2A. G2A, the grey market purveyor of game keys, has once again drawn the ire of game developers less than keen for their games to feature on G2A’s digital shelves. An evil so great, in fact, that game developers are actually pushing the public to piracy as a remedy. It turns out that for many developers there is a greater evil, however. Were you to take only a brief look at the history of our posts on the subject, you would come away with a clear picture that game developers see piracy as the greatest of all evils. We of course talk a great deal about video game piracy here and nearly all of the commentary from the gaming industry centers on how piracy is destroying an industry that only seems to continue growing.
![nobody saves the world g2a nobody saves the world g2a](https://img.youtube.com/vi/lN28TV7mA50/hqdefault.jpg)
![nobody saves the world g2a nobody saves the world g2a](https://img.youtube.com/vi/FdmKbXx6gtU/hqdefault.jpg)
Tue, Jul 9th 2019 07:32pm - Timothy Geigner